I don't know why it does that, it is really annoying. I actually didn't realize there was this bad problem with the Blender render engine until just now. > page, and it too creates a faceted cylinder upon import.Īctually what happens there is the normals are loaded (as long as you had welding turned off), and are actually used in the 3D realtime view in Blender which will have a non-faceted cylinder in it - don't get confused with Gouraud shading artifacts which are a different realtime rendering thing.īut if you then try to render it with Blender's default render engine, the renderer apparently decides to ignore the vertex normals that are present in the model and instead calculates new ones (which will be greatly degraded for CAD data) just for the rendering. > with Normals lwo import script listed on the MOI3D Resources web
![octane render tutorial octane render tutorial](https://1.bp.blogspot.com/-qqL1WxNZHx8/WgjDxuafayI/AAAAAAAAGiQ/U1NfNS6_ff4wRqfQvQJvHa7Xtho-ZAojQCLcBGAs/s1600/Projecting%2BAnimated%2BTextures%2BIn%2BC4D%2Bwith%2BOctane%2BRender%2B0.jpg)
> I also tried exporting this Cylinder as an LWO and using the MOI Hi Phil, just some additional info on this one part: (Looking at the above, I seem to have 6 fingers on one hand!) Why I wonder, are so many of these otherwise excellent tools crippled in this way? Milkshape has a frustrating 65k poly limit but produces a nicely shaded model. Modified Blender script by Michael (which has issues instead with materials being mis-assigned)Ħ.
Octane render tutorial trial#
3dsMax Trial (which of course, I can't use commercially)Ĥ. I can count on one hand the apps which worked for me.ģ. This situation has been traumatic and has cost me a ton of time to find a workaround and is no fault of MoI's. Almost *all* of the UV & modelling apps I tried ignore the vertex normals in the file and seem to apply their own (incorrect) smoothing. You would not believe the number of apps which cant handle this and create ugly faceted smoothing. In order to achieve the count I exported individual obj's from MoI with a view to texture mapping in a poly modeller, merging the parts and exporting again as one obj. I am creating a ship model for a customer and the original brief required a pretty tight poly count.
![octane render tutorial octane render tutorial](https://i.ytimg.com/vi/DP3Vw_Ko918/maxresdefault.jpg)
I'm not an Octane user (sadly, as I don't have a suitable card) but the vertex normals thing is something that seems to affect a great many of the 3D apps out there. Thanks for your patience with this issue.
Octane render tutorial free#
We will continue to supply demos for users to evaluate prior to purchase, so please feel free to check it out before any purchase is made to ensure that Octane Render meets expectations. It is something that I would like to have researched and improved in Octane, but cannot state that it will in fact be resolved for the 1.0 release. I completely understand that many people may want to jump on SimLab or other comparable render engine if they feel that Octane is not the perfect companion to MOI3D now. So, I understand that you created the cylinder to prove a point and we'll try to use it as a test case to get the normals correct when the time is right. I also tried exporting this Cylinder as an LWO and using the MOI with Normals lwo import script listed on the MOI3D Resources web page, and it too creates a faceted cylinder upon import. Obviously, Modo was fine as many have stated.
![octane render tutorial octane render tutorial](https://i.ytimg.com/vi/EDdYgi2V0VA/maxresdefault.jpg)
Octane render tutorial code#
So, obviously, the code in Blender is not importing it correctly either, even with the modified script. Using the OBJ import script, it is faceted in Blender and smooth in Modo.
![octane render tutorial octane render tutorial](https://uploads.toolfarm.com/app/uploads/2018/12/21091811/c4d-octane-tutorial.jpg)
I tried the cylinder that you provided, Michael, in Modo and Blender using the script you provide. I can export a cylinder created in Moi using the standard tools and it looks perfect in Octane Render. I am for the most part, able to export items from MOI and make beautiful renders in Octane. I also love rendering in Octane as it allows me to "see" more than I could with other render engines. That is one of the reasons that I became involved with the project. I have tremendous respect for Radiance for his vision and skill to bring Octane Render to market. I cannot speak to the official road map of Octane Render,as I have no control of that aspect of the Octane Render product, but from personal experience, I can confirm that the situation is not resolved 100% that the smooth group options do not rectify the situation.